Stochastic Local Search : Foundations & Applications (The Morgan Kaufmann Series in Artificial Intelligence)

By Holger H. Hoos, Thomas Stutzle

Stochastic neighborhood seek (SLS) algorithms are one of the so much favourite and profitable innovations for fixing computationally tricky difficulties in lots of components of laptop technology and operations learn, together with propositional satisfiability, constraint pride, routing, and scheduling. SLS algorithms have additionally turn into more and more well known for fixing hard combinatorial difficulties in lots of program parts, similar to e-commerce and bioinformatics.

Hoos and Stutzle provide the 1st systematic and unified therapy of SLS algorithms. during this groundbreaking new publication, they research the final thoughts and particular cases of SLS algorithms and thoroughly reflect on their improvement, research and alertness. The dialogue specializes in the main profitable SLS equipment and explores their underlying ideas, houses, and lines. This e-book supplies hands-on event with probably the most known seek strategies, and gives readers with the required figuring out and abilities to exploit this strong device.

*Provides the 1st unified view of the field.
*Offers an intensive evaluate of state of the art stochastic neighborhood seek algorithms and their applications.
*Presents and applies a complicated empirical method for interpreting the habit of SLS algorithms.
*A spouse web site deals lecture slides in addition to resource code and Java applets for exploring and demonstrating SLS algorithms.

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Computational Collective Intelligence: Semantic Web, Social Networks and Multiagent Systems: First International Conference, ICCCI 2009, Wroc?aw, Poland, October 2009, Proceedings

By Ryszard Kowalczyk, Shyi-Ming Chen, Ngoc Thanh Nguyen

This e-book constitutes the court cases of the 1st overseas convention on Computational Collective Intelligence, ICCCI 2009, held in Wroclaw, Poland, in October 2009. The seventy one papers awarded during this quantity including three keynote speeches have been conscientiously reviewed and chosen from 212 submissions. The papers are geared up in topical sections on collective determination making, multiagent structures, social networks, semantic net, ontology administration, dynamics of real-world social networks, nature-inspired collective intelligence, internet structures research, collective intelligence for financial info research.

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Understanding Machine Learning: From Theory to Algorithms

By Shai Shalev-Shwartz

Computer studying is without doubt one of the quickest growing to be components of machine technological know-how, with far-reaching functions. the purpose of this textbook is to introduce desktop studying, and the algorithmic paradigms it bargains, in a principled method. The e-book presents an in depth theoretical account of the elemental rules underlying computer studying and the mathematical derivations that rework those rules into useful algorithms. Following a presentation of the fundamentals of the sphere, the e-book covers a wide range of vital issues that experience now not been addressed through earlier textbooks. those comprise a dialogue of the computational complexity of studying and the strategies of convexity and balance; very important algorithmic paradigms together with stochastic gradient descent, neural networks, and dependent output studying; and rising theoretical strategies akin to the PAC-Bayes procedure and compression-based bounds. Designed for a complicated undergraduate or starting graduate direction, the textual content makes the basics and algorithms of computing device studying available to scholars and non-expert readers in data, desktop technology, arithmetic, and engineering.

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Language and Computers

By Markus Dickinson, Chris Brew

Language and Computers introduces scholars to the basics of ways desktops are used to symbolize, method, and manage textual and spoken info. techniques are grounded in real-world examples frequent to scholars’ stories of utilizing language and pcs in daily life.

  • A real-world creation to the basics of ways desktops method language, written in particular for the undergraduate viewers, introducing key innovations from computational linguistics.
  • Offers a finished rationalization of the issues pcs face in dealing with ordinary language
  • Covers a extensive spectrum of language-related functions and concerns, together with significant laptop purposes related to typical language and the social and moral implications of those new developments
  • The booklet makes a speciality of real-world examples with which scholars can determine, utilizing those to discover the know-how and the way it works
  • Features “under-the-hood” sections that provide higher element on chosen complicated issues, rendering the e-book acceptable for extra complicated classes, or for autonomous research by way of the influenced reader.

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Introducing Maven

By Balaji Varanasi, Sudha Belida

Introducing Maven is your speedy start-up primer advisor on Maven. This absolutely packed mini-book comprises the recent positive aspects and improvements present in the most recent model of Maven.

In this brief 100-page booklet, you will study all approximately Maven and the way to set it as much as use. you are going to find out about the Maven existence cycle and the way to successfully leverage and use it. additionally, you will research the fundamentals of utilizing web site plugins and producing Javadocs, try coverage/FindBugs studies, version/release notes and extra. additionally, you are going to reap the benefits of Maven's archetypes to bootstrap new tasks simply. eventually, you'll easy methods to combine Nexus repository supervisor with Maven free up stages.

After studying and utilizing this brief e-book, you should have an realizing of Maven’s dependency administration and the way to prepare easy and multi-module Maven projects.

What you’ll learn

  • What Maven is and the way it compares with Ant, Gradle and more.
  • How to establish and attempt Maven
  • What transitive dependencies are
  • How to create a simple Maven project
  • How manage a multi-module project
  • What is the Maven lifestyles cycle and the way to leverage it
  • How to generate Javadocs, unit try out reviews and extra with Maven
  • How to exploit Maven archetypes
  • How to combine with Nexus repository manager
  • Releasing your undertaking with Maven and more
  • How to combine with Subversion

Who this publication is for

This ebook is for these new to Maven. it's endorsed for knowledgeable Java coders, programmers and builders, specially these doing firm and Java internet improvement utilizing the Spring Framework.

Table of Contents

1. Maven Basics

2. constructing Maven

3. Maven simple Project

4. Maven complicated Project

5. Maven existence Cycle

6. Documentation and Reporting

7. Maven Archetypes

8. Maven Release

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Haptic Rendering: Foundations, Algorithms and Applications

For a very long time, people have dreamed of a digital international the place it's attainable to engage with man made entities as though they have been actual. it's been proven that the power to the touch digital items raises the feel of presence in digital environments. This ebook presents an authoritative evaluate of state-of-theart haptic rendering algorithms and their functions. The authors study a variety of ways and strategies for designing touch-enabled interfaces for a couple of purposes, together with clinical education, version layout, and maintainability research for digital prototyping, medical visualization, and inventive procedures.

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Machine Learning and Data Mining

By Igor Kononenko

Info mining is frequently spoke of via real-time clients and software program recommendations prone as wisdom discovery in databases (KDD). stable info mining perform for enterprise intelligence (the paintings of turning uncooked software program into significant info) is verified by means of the numerous new thoughts and advancements within the conversion of unpolluted medical discovery into greatly available software program suggestions. This ebook has been written as an advent to the most matters linked to the fundamentals of laptop studying and the algorithms utilized in information mining.

Suitable for complicated undergraduates and their tutors at postgraduate point in a large sector of machine technological know-how and expertise subject matters in addition to researchers trying to adapt a variety of algorithms for specific info mining projects. A invaluable addition to the libraries and bookshelves of the various businesses who're utilizing the foundations of knowledge mining (or KDD) to successfully convey reliable enterprise and solutions.

  • Provides an advent to the most concerns linked to the fundamentals of laptop studying and the algorithms utilized in info mining
  • A worthwhile addition to the libraries and bookshelves of businesses utilizing the foundations of knowledge mining (or KDD) to successfully carry sturdy enterprise and solutions

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GPU Pro: Advanced Rendering Techniques

This booklet covers crucial instruments and methods for programming the pics processing unit. dropped at you via Wolfgang Engel and an analogous crew of editors who made the ShaderX sequence successful, this quantity covers complicated rendering recommendations, engine layout, GPGPU innovations, similar mathematical suggestions, and video game postmortems. a distinct emphasis is put on hand held programming to account for the elevated significance of photos on cellular units, particularly the iPhone and iPod touch.

Example courses and resource code should be downloaded from the book's CRC Press internet page. 

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3D Game Programming All in One, Third Edition

By Kenneth C Finney

3D video game PROGRAMMING multi functional, 3rd version is ideal for an individual drawn to studying the abilities and procedures serious about making 3D video games. This re-creation of the bestselling publication indicates you ways to layout and create each point of a completely featured video game utilizing the Torque 3D online game engine. beginning with an advent to video game programming, this complete ebook presents an outline of the gaming undefined, online game engines, programming, 3D options, texturing and modeling, or even audio engineering. in any case the suggestions are provided, you are going to use your new talents and the cloth at the DVD to create a video game. The DVD comprises every little thing you must create an entire video game, together with the entire TorqueScript resource code in pattern and ultimate shape, the Torque 3D instruments Demo online game engine, MilkShape 3D for 3D participant and merchandise modeling, The Gimp 2 for texture and photograph manipulation, Audacity for sound modifying and recording, UVMapper for acting UV unwrapping initiatives, and Torsion, the built-in improvement setting software for TorqueScript code.

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