By Stewart Wilson, Travis Stout, Matthew McFarland, Alex Scokel, Stephen Di Pesa, David Hill, Filamena Young
"Who are we?
Are we who we decide to be?
Or can we don't have any selection at all?
The loopy Queen
It's her game
A rigged game
The international is a enjoying field
These are her mad rules
And we're her pieces
Each people is familiar with her face
And but, she has 5 faces
So what will we do?
Who are we?"
This e-book includes:
• Chapters dedicated to all the 5 auspices. In every one, you'll locate in-character artifacts discussing the histories and lives of these in the auspices, and you'll additionally locate new guns in your characters: presents, rites, hotels, in addition to Auspice facets that characters can decide to hone in on how their characters most sensible include the auspice they represent.
• A Storytelling bankruptcy devoted to discussing how top to exploit auspice on your online game from either a realistic and theoretical point of view, in addition to a frank dialogue on growing new auspices and new Gifts.
• a sequence of Storytelling experience approach scenes intended to function "auspice challenges" - those scenes are certain to assorted auspices and will be dropped into your video games to spotlight the significance of one's moon.
To Create a brand new global The outdated One has to be Destroyed! solid as monsters, villains and rogues, the novas of the Teragen are hated by way of venture Utopia, vilified via the media, and worshipped by means of misfits, outcasts and rebels in all places. Led by way of the strong and charismatic Divis Mal, the Teragen search to create a brand new Eden for the Quantum born. yet there should be no salvation with out sacrifice. as soon as the Teragen bargains with the delicate and not worthy baselines, a daring new civilization of novas will blossom of their position. Aberrant: Teragen includes the background of the flow Utopia likes to hate, and the deviant personalities that force it. It’s additionally brimming with new powers, together with the unusual ideas utilized by Terats to house Taint. Are you nova adequate for the secrets and techniques during this booklet?
By Lisa J. Evans, Walter H. Hunt, Evan Jamieson, Richard Meyer, Robert G. Traynor
This product information the most important buying and selling urban west of the Misty Mountains, a urban teeming with cutthroats and thieves. Rescue the Princess of Cardolan's stolen tiara and aid get a divorce the complicated smuggling ring.
Tharbad used to be based within the moment Age via Tar-Aldarion as an inland port for his fleet to take advantage of whereas exploring the internal of Middle-earth... Its wide avenues, public parks and good laid out streets have been the envy of alternative northern towns, for Tharbad used to be equipped via the Numenorians on the peak in their energy. but the years haven't been variety to Tharbad... even though a lot grandeur continues to be, so much sections of town have fallen into decay.
By Sage LaTorra, Adam Koebel, Trenton Kennedy, Josh Krutt, Johnstone Metzger, Alex Norris, Deanna Nygren, Jacob Randolph, Jonathan
Type war is a principles complement for the Dungeon global role-playing video game that offers an alternative and elevated procedure of personality production. it will possibly even be used to create new personality periods, similar to these supplied within the unique rulebook. How type battle does this can be via breaking down the Dungeon global personality category into smaller pieces—like specialties and archetypes—and exhibiting you ways they healthy jointly.
By Harry Heckel
Werewolf: The darkish Ages is a complement permitting Werewolf: The Apocalypse gamers to discover the medieval international of Darkness from the Garou's standpoint. This ebook includes absolutely anything you'll wish for adapting werewolves to the darkish a while environment, from modern tribal details to guidance for crossing over with Vampire: The darkish a while. even if you must try out a very varied spin on medieval horror myth, or re-create the deeds of your modern day Garou's ancestors, this can be the publication.
By Chuck Wendig, Malcolm Sheppard, John Snead, Matthew McFarland, John Newman, Alex Scokel
The trail Perilous
The highway is harmful, and you can be torn aside through the Thorns. The vacation spot is a danger of demise, or the go back to slavery. yet there’s a lot to be received for these courageous and smart sufficient to dare the go back — the go back to Faerie.
A Chronicle ebook for Changeling: The Lost™
• suggestion at the Changeling endgame, from elevated strength degrees and forging new Contracts to the narrative constitution of the game
• advice on taking a chronicle into Arcadia itself, dealing with the risks there and the genuine Fae at their top of power
• Wyrd evolution, Faerie domain names, the sport of Immortals, and extra
By Simon Spurrier
This history booklet is an Inquisition research into the various alien risk that threatens the Imperium. In a far-flung examine station on Biegel nine, a renegade inquisitor has amassed jointly a suite of extraterrestrial beings from around the galaxy and is protecting them alive to check. while a rival inquisitor is distributed to enquire his heretical menagerie, he uncovers many stuff top left undiscovered. With lovely historical past information on all of the major alien races of the Warhammer 40,000 universe, and a few new discoveries besides, it's choked with notable new paintings, together with certain dissections of the topics investigated. darkish secrets and techniques are printed, not just in regards to the attention-grabbing creatures lower than scrutiny, but additionally the operating of the shadowy Ordo Xenos itself. This booklet is a needs to for any lovers of extraterrestrial beings and the Warhammer 40,000.
By Sage LaTorra, Adam Koebel, Johnstone Metzger
Truncheon international is a truncated model of the Dungeon international principles, to be referenced by means of the GM in the course of the video game and through prep. the cloth this is awarded in a touch diverse order than within the Dungeon global book.
"I acquired ill of lugging my hardcover reproduction of Dungeon global round. i assumed it might be a lot more straightforward to only have the GM part in a booklet and that's it. the entire computer stuff is at the personality sheets, and that i normally run ready dungeons (or Dungeon Planet stuff) so i've got monsters in my prep already.
So I made Truncheon international, a [digest-sized] publication with simply the GM sections and the foundations i would are looking to reference whilst operating the game."
By Robin D. Laws, Ian Thomson
If you're extra attracted to darkish delusion than funny escapades, or gathering the final a hundred Spells instead of conning a stall holder of his terces, then this can be the tome for you.
The first quantity of Jack Vance’s loss of life Earth has a really diversified tone to the later books. It has parts of horror, robust sorcery, or even real heroics. This supplementations helps you to roleplay those puissant magicians, questers and pushed heroes.
By Deena McKinney, Christopher Howard, Carla Hollar, Krister M. Michl, Peter Woodworth
Outdated goals Die
The desires of Concordia lie damaged within the wake of the excessive King's disappearance. For commoner and noble fae alike, anarchy spreads around the land and threatens the very changeling international. but those that think that the worst has transpired now realize a brand new possibility: The gates of Arcadia swing vast as soon as again.
New Nightmares Begin
The 5 sidhe homes left in the back of in Arcadia go back to the mortal international and discover a war-torn land ripe for conquest. The e-book of misplaced homes explores the repercussions of the second one Resurgence as a brand new wave of noble fae burst onto the scene, able to take their locations as saviors or overlords. not anything is still a similar.